Showing posts with label campaign. Show all posts
Showing posts with label campaign. Show all posts
Thursday, 9 December 2010
Cities of Death campaign map!
Battle for Tcharkov is gonna finish soon so we are planning a new campaign with the Cities of Death expansion, just to make a little change! this is gonna be the new map, from Googlemaps... most of you will not understand why it is so funny, but hey, what a gag!
Labels:
campaign,
Cities of Death,
concept,
Warhammer 40000
Sunday, 13 December 2009
quick map update

well, i added some hive hexagons to my map. the question is: should i group them in the centre of the planet (representing a centralized urbanization) or is it more realistic to scatter them on the surface? i chose the 2nd. the hive tiles are simply pics of Planetary empires found on GW site, cut down with photoshop and pasted on the grid.
also i added o bit of numbers to identify the various tiles so when a player will declare a move it will be pretty simple to understand where i wanna go. by the way those number are still provisional. for the hives i guess i'll use names (like "xxx city" or "yyy hold") instead of numbers.
last but not least: in order to add a bit of taste to the game i think i'll include some extra rules like Planetary empires stratagem cards but, instead of cards, we'll use tables: rolling on them will bring some result, but i'm still working on that.
Wednesday, 9 December 2009
no one needs planetary empires...

...if you have this DIY 40k map.
well, in reality Planetary Empires seems to be a quite nice product but too expensive, so i made this map for our upcoming campaign. it will be uploaded on a dedicated blog and manually updated after every game. nice, isn't it?
i must add some counters for the rules and for the representation of the hive. the map was made with Greenfish Relief Map Generator 1.4 and the hexagonal tiles are taken from Going on Campaign blog thank you guys!
Tuesday, 8 December 2009
map based campaign

since i'm tired of competitive powerplay i've planned some rules for a 40k campaign: i just wanna sit back and relax while playing my favourite tabletop game. the ideas are:
- use a hexagon-divided map: this will be made with photoshop and uploaded somewhere in order to be able to update it through a blog: every player will declare weekly his move dropping a comment
- terrain is divided in Urban and Field, so we might use some Cities of Death rules. in addition to this some Field hexagons are designated to be Core terrain for the race that starts the campaign from there (Core Terrain grants 500 pts to be spent in the armylist planning), others are Aerocamp hexagons (allow to replace losses and to change armylist whenever a player wants, a sort of reinforcements gateway). every player has 3 Core & 1 Aerocamp. obviously if these are lost things get difficult. some Urban hexagons might have CoD stratagems but i'm not sure.
- every conquered zone (hexagon) grants some points to be spent, as wrote above: Core 500 (very rare), Field 100. the maximum amount of fieldable points is 2000 and of course it is possible to have unbalanced battles (maybe this can be one of many roads to victory).
- players will be 4: Eldar (Kaelis fleet), Space Marines (Ultramarines and Black Templars), Planetary Defence Force (PDF).
- the PDF can be "conquered". in order to do this the wishing player must move in the PDF's Fortress hexagon and make a check: roll a D6, on 4+ the invading commander manages to convince the PDF commander that he's on the right side. from now PDF player must act as he's told by his conqueror. if the test gives a 1,2 or 3 then a normal battle must take place: if PDF wins then it still preserves his independence, if it loses then is conquered as explained above.
- MISSIONS: always casual deployment
Urban: always KP game
Field: always Seize Ground game
Aerocamp & Core: always Capture & Control game
if the Battle Missions book comes out i'll probably change something and add special missions. - VICTORY CONDITIONS: control the whole Hive (8 Urban hexagons) or wipe out every opponent by conquering every hexagon belonging to an enemy
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